![]() Now, each ship has its own dynamic damage texture, which will procedurally add damage to the surface of the ship. The advantages of this Splat Damage model don't stop there. ![]() Each combat encounter will leave scars that, over time, tell the story of that particular ship. We did this because we wanted the wounds sustained by your fleet to persist from mission to mission, and to give you "at a glance" information if a specific ship has been through combat before. (This early prototype of Splat Damage warps the hull with dynamically-generated impact points.) A decal gives you the mere impression of damage, but with Splat Damage you seehow an incoming salvo rips through the armor of your precious Destroyer. With Splat Damage, we're not slapping impact stickers on your ship but creating dynamic impact points that directly alter the surface geometry and properties of the hull in the exact area hit by a specific weapon type. ![]() Thanks to the efforts of our Tech Artist, Francisco Múrias, and Engineer Viktor Solbay (not to mention plenty of other team members), we have developed a whole new solution for displaying damage on ships. But we saw an opportunity to do so much more. Decals were used in the previous installments of Homeworld and always did a darn good job of showing damage. It's a simple effect, but it gives you a basic idea of who shot your ship and with what type of weapon. You can think of them like a sticker you slap onto the surface of an object. In the above example, you can see how each weapon leaves a unique impact "decal". (Here we see how different weapon types can create unique impact craters on ship hulls.) I'm sure you can already imagine how each damage type would affect a ship hull, but we wanted to go further and add to the realism with realistic lighting and fluid-based simulations. The Homeworld 3 Design Team needed us to produce four distinct damage types (Kinetic, High Explosive, Energy, and Ion) - each with their own visual treatment and effects on units. Thank you as always for the support, we look forward to sharing more with you soon.īrace for ImpactLet's start with weapons. If you haven’t already, make sure to follow Homeworld 3 on Instagram, to stay informed on the latest news. We are eternally grateful for the fandom demonstrated by the community, day in and day out. We recognize that this news is sudden, and we want to ensure that everyone who has supported the development feels informed and valued. We are committed to answering your questions to the best of our ability and if you have any that expand beyond the scope of the Q&A, please submit a ticket to and select the “Fig Backer” from the Homeworld 3 dropdown. We expect more questions from this news and have created a Q&A addressing some potential concerns. Moving forward, we’ll be posting the quarterly updates we committed to on Homeworld Universe [and the Homeworld 3 Steam Page. With this in mind, we will be adding sections to Homeworld Universe [including sections that will be the future home to the content we’ve shared in Fig updates up to this point! We love sharing updates and giving you a look at how the game is progressing. Fig support will no longer be able to help you with this. If you need to change your contact preferences or Fig information, please submit a ticket to and choose the “Fig Backer” option from the drop-down. Make sure to whitelist and approve communications from to make sure you’re not missing any important updates. We will be using the emails associated with your Fig account to distribute relevant information regarding delivery of your selections. Key details on how we’ll be communicating with you moving forward are below:įig has provided us with our complete backer list, which includes contact information, selections, and everything we need to deliver your Fig Rewards.Īs we move forward to fulfilling your rewards from the project, we will be shifting our direct communications to email. Although we won’t be able to share updates on that platform, we are committed to continuing to provide you with consistent updates and visibility into Homeworld 3 through alternative channels. We recently received the official date of that shutdown, which will take place on May 29.Īfter May 29, the Homeworld team and backers of the project will no longer to be able to access the Homeworld 3 Fig site. As you may have been aware, Republic, Fig’s parent company, announced in 2020 following their acquisition that they would eventually be closing down the legacy Fig.co site.
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