Select the sign, and drag it to the lower left panel. Zoom in on the boy and sign, watch him walk to the right, then select the arrow in the lower left when it reappears. Finally, drag it back to the lower right again, and watch the boy exit and walk around the corner. Drag the lower right picture to the upper left and watch the boy climb in drag it back to the lower right and watch him climb the stair to the left building in the upper left panel select the door in the distance in the lower right panel to zoom in, then drag it back to the upper left. Move the cursor to the upper left panel, back out once, then select the small buildings joined by a staircase in the left of the picture. Return the cursor to the bottom right panel with the boy, and watch the short thought bubble scene, then back out once with to see another one. Select it, and it will fly off the branch, dropping the red fruit into the bowl. When you have done so, a crow should appear in the upper left panel. Move your cursor back to the bottom right panel and select the bowl. Move the cursor back to the upper right (the inside of the house) and navigate and into the room with the picture of the apple on the wall. Select and drag the upper right panel to the lower right. The boy will walk through the door and out onto the deck here. Hold, and drag this frame to overlap the upper right. While the boy is getting the blue bowl in the panel, move the cursor back to the upper left panel and select the central building. Press to back out, then select the arrow in the bottom right of this panel. Once he moves out of the picture, select the whole window by holding, and drag it to the upper right panel. Press to back out, and watch the boy's thought bubble change. Once the boy's thought bubble was settled on the monster, select it with, then select the two boys kneeling the bottom of the picture, then select the bowl they are holding. Gorogoa's puzzles never feel like obstacles to overcome one at a time – they are the means by which the story is told.As with the main game, start by moving the cursor over the central picture, then press to back out to view the scene through the window. Between and even during the process of solving a puzzle I often found myself reading Gorogoa like a book or admiring it like you would a painting, allowing its collection of detailed landscapes, cluttered homes, and ancient artifacts to take on new meanings over time until its story became a living, breathing thing rather than just a serviceable plot. Lavish palaces stand tall over the crumbling ruins of a city. Images of war and destruction juxtapose scenes of great wealth and royalty. It is Gorogoa’s biggest, most fulfilling puzzle to piece together: you help guide a young boy on his quest to collect fruits for a majestic yet terrifying beast, but for what purpose is not immediately known. “Like nearly all puzzle games Gorogoa’s imaginative puzzles sadly lose that initial spark of excitement after you learn their tricks, but its ambiguous and somber story warrants more than one playthrough, as late-game revelations lend insightful new context to its early moments. In this way, every exciting step in my journey also became a startling revelation about Gorogoa’s captivating mythology - small moments that play towards a larger, more intricate whole. I found myself reaching far into the past and out into distant lands to enact change on the present - a clever mechanism that fuels the fresh and magical interactions behind each puzzle and acts as a bittersweet meditation on memory and loss. In these puzzles time and space aren’t bound by the laws of physics, allowing old and new to merge into a singular moment. In another, I guided a character through a series of framed photographs by stacking doorways, rotating ancient ruins, and slotting the patterns of a porcelain plate into a floating cog. In one sequence, I stole the glow of a distant star to light a lantern. But as you explore, rearrange, and stack its panels - sometimes stripping layers off one image to create two distinct ones - its disjointed vignettes, symbols, and scenes start to come together in increasingly surprising ways.
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